//==============================================================================
// mercenary_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define NubianShield
{
   SetSelector
   {      
     set hotspot
     {
        version
        {
					visual Attachments A Shields Nubian
         }
      }
   }
}

//==============================================================================
define Spear
{
   SetSelector
   {      
     set hotspot
     {
        version
        {
           Visual Attachments A Spear Iron
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Mercenary Head
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Mercenary_idleA
            connect TopOfHead Head hotspot
            connect leftforearm NubianShield hotspot
            connect righthand spear hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Mercenary_boredA
            connect TopOfHead Head hotspot
            connect leftforearm NubianShield hotspot
            connect righthand spear hotspot
         }
      }
   }
}


//==============================================================================
anim attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Mercenary_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
            connect TopOfHead Head hotspot
            connect leftforearm NubianShield hotspot
            connect righthand spear hotspot
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Mercenary_deathA
            connect TopOfHead Head hotspot
            connect leftforearm NubianShield hotspot
            connect righthand spear hotspot
            connect TopOfHead blood hotspot
         }
      }
   }
}


//==============================================================================
anim Walk
{
  SetSelector 
  {
   set hotspot
   {
      version
      {
         Visual Infantry E Mercenary_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.75 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
         connect TopOfHead Head hotspot
         connect leftforearm NubianShield hotspot
         connect righthand spear hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
  SetSelector 
  {
   set hotspot
   {
      version
      {
         Visual Infantry E Mercenary_FlailA
         connect TopOfHead Head hotspot
         connect leftforearm NubianShield hotspot
         connect righthand spear hotspot
         connect TopOfHead blood hotspot
         }
      }
   }
}
